Instructional design, as it has been defined in our program, addresses performance gaps, or problems that have an instructional solution. It is our job as instructional designers to use our skills and tools to ensure the optimal transfer of knowledge necessary to resolve performance gap issues toward a specific objective. For example, in the IRB tutorial prototype project I submitted for EDIT 6200, the problem was an overwhelming number of phone calls to the Office of Human Subjects (OHS) regarding the initiation of new studies to the Institutional Review Board (IRB). The information was already on the OHS website, but researchers were not using the resources available. The OHS asked for a prototype of a new tutorial that could be a possible model for future products used by the office to provide the needed instructional solution. The primary driving question was, "How can we encourage the use of online resources to reduce calls to the OHS for initiating new studies?" Client Kim Fowler loved the prototype which was submitted as a future model for a vast multi-unit module design to be used by the OHS to guide users through the research study process.
The Aderhold Life video was created as the final product for our EDIT 6500 Video Production course. We were given a folder full of short video clips that needed to be sequenced and edited, employing video editing and design principles, to tell a story that made sense. Again, I took some liberties with the aesthetics, effects and music to maintain aesthetic consistency for a more compelling end product.
I created guitar tuning video for our EDIT Video Production class to demonstrate editing for a simple task video. Although it was not required, I wanted to maintain a design aesthetic that would be consistent with my other design products. I also included a variety of camera angles and effects for a more polished look.
This EDIT 6210 asset is an example of rapid prototyping with original music. This prototype was for a virtual reality child safety product for the South Korean Traffic Authority. I suggested a true-life, case-based learning experience design and composed music to change at different points in the experience. The music changing indicates a shift in attention for the branching scenarios, denoting urgency and danger at critical points in the VR experience. In addition to creating the music I also designed the Save4Youth project logo and led the design on the team website. UGA Rail announced the implementation of our product in South Korea and we were selected to present at the Design and Development Showcase at the 2018 Association for Educational Communications and Technology National Convention.